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THE GAME: STRANGERS

THE GAME: STRANGERS

CATEGORY : Game

ROLE : Game design, Research, Game development

Summary

"Stranger" is a text-based, retro-style RPG that emerges from in-depth research into online gender-based violence. This project offers an interactive solution, designed to empower players and highlight critical issues through engaging gameplay and a unique digital art approach.

Research

My research addressed the alarming global rise of online gender-based violence, particularly focusing on image-based sexual violence and grooming. It explored how net art and cyberfeminist narratives could effectively intervene in mainstream internet culture. By examining works from various net art projects, the study sought to translate complex theoretical understandings into a practical, accessible project that combats online harm through artistic expression. The project was featured in an exhibition at the Schloss Fechenbach Museum.

Game Details:

"Stranger" delivers an immersive experience that directly applies research findings. The game's narrative guides players through challenging scenarios, teaching them to identify warning signs during anonymous online interactions and set personal boundaries. This is achieved using the Twine Engine, which allows for branching narratives and dynamic player choices.

On Social Media

Beyond game development, a key component of this project was the social media campaign. Inspired by '90s net art and cutting-edge Instagram strategies, each post was designed to function as if opening a digital file or visiting a website, linking to other accounts to create a unique form of online navigation.

Sooryun. L

Exploring culture through digital form.

©2025 All rights reserved

©2025 All rights reserved